PottsGlauberState#
- class graph_tool.dynamics.PottsGlauberState(g, f, w=1, h=0, s=None)[source]#
Bases:
DiscreteStateBase
Glauber dynamics of the Potts model.
- Parameters:
- g
Graph
Graph to be used for the dynamics
- flist of lists or two-dimensional
numpy.ndarray
Matrix of interactions between spin values, of dimension \(q\times q\), where \(q\) is the number of spins.
- w
EdgePropertyMap
orfloat
(optional, default:1.
) Edge interaction strength. If a scalar is provided, it’s used for all edges.
- h
VertexPropertyMap
or iterable orfloat
(optional, default:0.
) Vertex local field. If an iterable is provided, it will be used as the field for all vertices. If a scalar is provided, it will be used for all spins values and vertices.
- s
VertexPropertyMap
(optional, default:None
) Initial global state. If not provided, a random state will be chosen.
- g
Notes
This implements the Glauber dynamics of the Potts model [potts-model] on a network.
If a node \(i\) is updated at time \(t\), the transition to state \(s_i(t+1) \in \{0,\dots,q-1\}\) is done with probability
\[P(s_i(t+1)|\boldsymbol s(t)) \propto \exp\left(\sum_jA_{ij}w_{ij}f_{s_i(t+1), s_j(t)} + h^{(i)}_{s_i(t+1)}\right)\]References
Examples
>>> g = gt.GraphView(gt.collection.data["polblogs"].copy(), directed=False) >>> gt.remove_parallel_edges(g) >>> g = gt.extract_largest_component(g, prune=True) >>> f = np.eye(4) * 0.1 >>> state = gt.PottsGlauberState(g, f) >>> ret = state.iterate_async(niter=1000 * g.num_vertices()) >>> gt.graph_draw(g, g.vp.pos, vertex_fill_color=state.s, ... output="glauber-potts.svg") <...>
Methods
copy
()Return a copy of the state.
Returns list of "active" nodes, for states where this concept is used.
Returns the internal
VertexPropertyMap
with the current state.iterate_async
([niter])Updates nodes asynchronously (i.e. single vertex chosen randomly), niter number of times.
iterate_sync
([niter])Updates nodes synchronously (i.e. a full "sweep" of all nodes in parallel), niter number of times.
Resets list of "active" nodes, for states where this concept is used.
set_active
(active)Sets the list of "active" nodes, for states where this concept is used.
- copy()#
Return a copy of the state.
- get_active()#
Returns list of “active” nodes, for states where this concept is used.
- get_state()#
Returns the internal
VertexPropertyMap
with the current state.
- iterate_async(niter=1)#
Updates nodes asynchronously (i.e. single vertex chosen randomly), niter number of times. This function returns the number of nodes that changed state.
- iterate_sync(niter=1)#
Updates nodes synchronously (i.e. a full “sweep” of all nodes in parallel), niter number of times. This function returns the number of nodes that changed state.
Parallel implementation.
If enabled during compilation, this algorithm will run in parallel using OpenMP. See the parallel algorithms section for information about how to control several aspects of parallelization.
- reset_active()#
Resets list of “active” nodes, for states where this concept is used.
- set_active(active)#
Sets the list of “active” nodes, for states where this concept is used.